Hi, Im trying to design a _super_ simple combat card game, think MTG but for 6-8 years, and in a non-TCG format. This guy´s original idea was just to have a Rock, Paper or Scissors icon on each card, and then having both players show a card at the same time... but it was super boring and purely luck driven.
He wants to somehow stick to the RPS format, but giving it a little more depth. I was thinking that each card has three symbols on the lower part, and the players choose three cards and puts them upside down on the table. Then, at the same time both players turn their cards so 9 fights ensue.
Each card fights with each opponent´s cards in the order of their icons, for example:
Card1 Card2 Card3
PXX RXX SXX
Card1 Card2 Card3
RRP XXX XXX
The first of "my" cards would fight the first or my opponent´s with Rock, their second with Rock and their third with Paper.
My thoughts are that it´s still very luck driven... I want to come up with a super simple mechanic, but one that has a little strategic value.
I´d love to hear your comments.
Thanks in advance.