hello guys and gals..i'm completely new here and a fairly new boardgaming hobbyist for around 6 months time.. i'm quite inexperienced but i have a creative drive so i want to give a try at making something, good or bad, just for the fun of it..i have to apologize beforehand for my english but they are not my mother language and i posted i posted in the wrong section..ok if you're still with me let's go to the matter at hand..
right now i am at the early stages of developing a dungeon crawl, i have come up with the general idea of what and how the game is gonna be and i try to apply the core battle mechanic for it..i try to maintain a simple approach with few dice involved and i am between two options for the time being but first let me give you the general picture..
my characters will have, among others, a strength value which is the one important for battle... each character will get a weapon which will have its own values where the important one for our case is the attack value. so the strength value of the character and the attack value of the weapon determines the potential damage value.
for example: a character have 7 strength and the weapon 5 attack, combined together they have a total of 12 potential damage. the one way to determine the score is to roll a d6 with 3 damage sides and 3 miss sides and the other way is to roll 3d6 and if the middle value is 3 and below is a miss whether a 4 and above is a hit.
i still try to come up with a more elegant way to determine damage so any input or advice will be pretty helpful..thanks in advance.
thanks for the reply friend..
i have played a number of the dungeon crawlers that exist out there like descent, claustrophobia, the d&d adventure system, heroquest and more but i understand what you're trying to say..on daily basis i'm watching youtube gameplay vids for various types of games to get ideas or just to expand my knowledge of the genre.. surely with time comes the experience but input from more seasoned players than me is always welcome..