Ahoy! I'm working through the early stages of a game that will feature hex-based skirmishes and I'm not sure how best to handle HP tracking. I always like to minimize the necessary components, and I just haven't played games like this so I don't have a good reference point.
I was going to have each army represented by a token with a typical battle being 5 armies vs 5 armies and each army having about 3-7 HP.
Any ideas are welcome and appreciated, as well as any recommendations of games I should be looking at to learn more about what's been done.
Thanks for taking the time to check in!
Blackwell
Hey Kroz, all armies in the game are essentially the same, their variation will be defined by other cards that sit off the board in the player's personal area.
I should also mention that though battles may typically be about 5 vs 5, it's possible that they could be much bigger; plus each player will have many armies scattered around the board (I guess RISK wouldn't be a bad comparison in this regard) so the total number of armies could be pretty high.
I considered using number markers on top of circular wooden tokens to represent HP and the army respectively, but then there would have to be tons of 1-7 markers for HP that have to be sorted off the board. In addition, I wanted to have the army tokens flip over after they take an action so everyone can see at a glance which have been exhausted; if there is an HP token on top, this will be slightly cumbersome since they will be flipping so often, not to mention how particularly devastating it could be if one encounters a "cat on the table" scenario.