How It Works:
I'm envisioning a 5-on-5 skirmish game where two players simultaneously and secretly write down the orders they want their units to take. (Think Scotland Yard, Specter Ops, etc...) Players are notified whenever one or more of their units has line of site on the enemy figure(s). They can then shoot at them, stab them, etc... The objective of the game is to kill all the opposing units in a certain number of turns.
"But how is this possible?", you ask.
There is actually a third player (a powerful AI/god depending on the theme), whose objective is to prevent the two warring players from killing each other. If neither player wins in the allotted number of turns, then the AI/god player wins. This third player is also omnipotent, and knows where all the units are at all times: After writing down their orders, the two warring players pass them to the third player who then notes the moves on his personal board and makes another note on the order sheets if a unit has line of sight. The order sheets are then passed back to the two fighting players.
The third player can affect the game in a myriad of important ways by playing cards that literally change the landscape (build walls, destroy them, etc...) and generally mess with the two warring players.
Therefore, the advantages of the third player are threefold:
- Makes a hidden movement mechanic where both sides are hidden possible
- Naturally balances the game since they will try to impede the player who is about to win
- Prevents the two warring players from camping out and not doing anything, because they have a time limit to destroy each other
Questions:
Have you ever heard of another game with hidden movement where both sides are hidden?
What do you think of the idea in general?
Is having a strictly three-player game too cumbersome?
P.S. What about the theme? Sci-fi or fantasy?