This thread is about the same game I posted about in the New Game Ideas section. The inspiration is mainly over-the-top action found in some anime and games (see Resonance of Fate); two teams of four or so characters putting holes in each other.
Units have two types of health: red and blue. When red health reaches zero, the unit is defeated and when blue health is zero a major penalty is imposed.
When a unit attacks, the number of bullets fired is rolled as a pool of d10. I’ve been thinking about the relation between hitting a target and the damage dealt. Because I want to keep up the pace, I’d prefer both hit and damage to be determined in one die roll but I also want to be able to apply modifiers, like range penalties etc.
I’ve come up with three ways this could work.
Mechanic A: The weapon’s card (or whatever it’ll be) displays which die results will deal red (critical) and blue (gracing) damage. I’ll attach an image to clarify exactly what I mean. Results not displayed counts as misses. Also displayed is the amount of health points (red and blue respectively) lost by the target unit when hit.
Mechanic B: In this version, the target number to hit is set by the weapon. The dice that meets the target number are re-rolled and the type of damage dealt is determined by the color coded dice bar described above (see image attachment).
Mechanic C: Specified by the weapon, a number of red and blue colored dice is rolled as a dice pool. The dice that meets the target number deals damage of the same type as its color. The amount of damage dealt could be simply one point per die, or a variable number set by the weapon.
I’ve been trying to list the pros and cons of each one of these methods;
A: Resolves the attack in one roll but I feel awkward trying to find something to modify.
B: This one’s easy to modify. Just add or subtract from the first target number. It’s a little slow though as it takes two rolls to resolve an attack.
C: This seemingly takes the strengths of the other two and skips their weaknesses. It’s just one roll, and a single target number can easily be modified.
What are your thoughts? Am I missing something?
/DARE