I've been mulling over a new game in my head and wasn't sure if there is anything like it. Are there any team sports board games on the market, i.e.: Soccer (Football), Baseball or Hockey?
My (2-player) hockey game that I'm thinking of will be based on a hex grid pattern overlaid over the ice surface. I'm playing around with some ideas regarding shooting, passing, goal tending, etc... What I can't seem to wrap my head around is how to move the players in an organic manner.
Is there a way to move them all "at once"? In real-life, everyone on the ice moves at the same time (duh), but how can I translate that to a board game.
As it stands now, I'm thinking that each on-ice player (except the goalie) has a movement phase and an action phase. Movement can be a limited number of spaces that they are allowed to move, while actions range from passing, shooting, skating (extra movement), stick handling (trying to avoid an adjacent opponent), etc... Each action taken will result in moving a Stamina Marker down it's respective scale, until stamina is depleted and the team needs to make a line change to bring on fresh skaters. Having no or negative stamina will result in a lowered ability to complete actions effectively.
Back to movement...Would it work by having each player move their hockey players one at a time, one after the other? That seems to laborious to me. There must be another way.
Any ideas?
QuestCCG, a lot of what you mentioned is what I've been thinking about. Like, having a player steal a pass if he's between the two players.
I also like the idea of having a hand of action cards.
As I've never played Warhammer, I'm not too familiar with that mechanic of movement but I've seen it done and I thought I'd like to "simplify it a little by restraining the hockey players to preset movement spaces.
My problem still resides in not knowing how to have a turn happen as realistic as possible without getting very monotonous (my move, your move, my move, your move, etc..).