I have this idea for a game where players roll a certain amount of dice and select a few to use during their turn as actions. However, I'm fiddling around with the idea of having players' dice-rolls be hidden. Players would then have to trust one another that they aren't making up or changing their rolls.
Is this a bad mechanic? Does that feel wrong and too abusable? I could achieve something similar with a deck of cards, but I prefer the dice because of true randomness – a deck can be somewhat predictable, unless constantly reshuffled...but that's a drag!
Thanks for your thoughts.
Interesting variety of answers here. Ultimately I think I've come to the conclusion of ditching the idea because while I think most players wouldn't abuse it, I don't want to make a game where cheating is easy. Not exactly a behavior I want to help foster.