"Monster Keep" (MK), the current design that I have been working on has a bit of a mechanics issue. It has to do with SCORING.
Right now a 2 Player duel is played in a 5 x 5 area (square cards). This is much like Tile Laying in Carcassone or Classic Checkers with something akin to King-ing certain cards known as "Command" cards.
The ONLY cards that allow you to score are "Command" cards. In your Micro Deck of 12 cards, you get ONLY three (3) "Command" cards. They tend to be unique too... but it's not impossible to have duplicates of Command cards also.
In the ROW AND COLUMN that a "Command" card is placed (in the play area), the player tallies up the various cards and scores "Tribute" points (VPs).
So here is the REAL issue at hand:
1. Do I score based on the three (3) resources a Single Point to the winner of the each position. Therefore the score would vary from -3 to +3.
OR
2. Do I still use the three (3) resources and VARY the scoring based on the various differences. For example: 3 food vs. 5 food. In the previous method, the First Player would score +1 VPs because his Hunger requirement is less than his opponent.
However in this second method, the First Player would score +2 VPs (5 - 3 = +2).
I'm not sure if IDEA #2 is "too complicated". Idea #1 is simple and makes for scores to relatively easy to compute. But Idea #2 makes abilities and each bonus or penalty that much more "VALUABLE". It adds much more depth in strategic terms.
For now, I think I will TRY to use method #2 and see how it goes. In the event that things are HARD to score, I can always revert back to the original idea (#1) with the static scoring.
But if anyone has an opinion or cares to leave some feedback... Feel free to comment and ask any questions if I have not been clear enough.
Not exactly what I meant. Maybe instead of "resources", I should have used the term "stats"... Let me explain:
There are three (3) stats in the game: Hunger, Bloodlust and Greed. Each card (or tile if you prefer) has ALL three (3) of these stats and they are different values for each card. Have a look:
What happens when you play a card into "The Keep" (5 x 5 area) it scores points based on the stats of the card. Now let me "re-explain" the SCORING and the two (2) option...
Stats are compared to each other based on card position. Suffice to say that "Hunger" must be LOWER than the opponent's card to SCORE (more on that later).
"Bloodlust" must be IDENTICAL to the opponent's card to SCORE.
"Greed" must be HIGHER that the opponent's card to SCORE.
Having explained in more depth, here is the conundrum:
Let's say you scored a "3" in Hunger and your opponent a "5". Method #1 would simply be a "You Win" so +1 Victory Points (VPs). If both cards had a "4" in Bloodlust, you would earn another +1 VPs. And let's say your Greed was "5" and your opponent had a "2", you would yet again earn a +1 VPs. The tally of this matching is +3 VPs... The MOST you can get using Method #1.
Now using the SAME stats, let's show the difference using Method #2.
So Hunger was a "3" vs. "5". Method #2 would score you +2 VPs (5 - 3). Bloodlust has to be identical a "4" vs. "4". Method #2 would score you +4 VPs. Lastly Greed would be "5" vs. "2", using Method #2 add +3 VPs. Using Method #2 you would score in total +9 VPs...
This means again A HIGH success rate but +3 versus +9 (Method #1 compared to Method #2). Like I said in BOTH cases this is a VERY successful placing of a card in the Keep. But Method #2 goes a bit further with the mathematics and will make for HIGHER scores.
My only concern is the problem with a LOT of scoring is A> Tracking an B> Tallying may be overly complicated (at the end).
So maybe it was WRONG to use the TERM "Resources" but instead correctly use the term "Stats"... Does this sound more reasonable??? I agree Method #1 is simpler. But Method #2 opens up the board to even higher grades of SCORING and the opportunity to cause more havoc in the game...
Also look at this "Fighter" card ability: it grants you +1 Tribute. That's +1 VPs if the condition is met. In this case THIS card must be placed NEXT TO (left or right) another "Fighter" card to score +1 VPs.
But much like King-ing in Checkers, ONLY the "Command" cards can SCORE. And each player has three (3) "Command" cards. So you've got to decide when and where you want to PLAY your "Command" cards in relation to your other cards...