First of all, I would like to say: Hello!
It looks like I am going through the process of designing my first game and I would like to ask you a few things.
So, here it goes:
I have a number of, let's say, 60 cards. Each of them has 3 types of points in different numbers.
10 of them should add up to a certain number of points of type X, that will allow the player to buy something, Magic X.
Of course, type Y will buy Magic Y and so on.
The question I have is: How do I calculate and distribute the number of points correctly so that 10 cards will add up to the number needed for Magic X but not Magic Y or Magic Z?
I am interested if there is a mathematics formula as I would not like to play test this- a lot of things might be missed.
Thank you in advance for your help and I look forward to a great read on these forums!
Thank you for this Yamahako!
This is exactly what I meant and I apologize for not expressing it more clear from the beginning.
I was just thinking this morning something like this:
If 10 cards with the lowest number of resource X on them can buy Magic X but not Magic Xx (which can be bought with more X), then I have covered the case when even though a player has only 10 cards, it would still offer the possibility of buying at least Magic X.
From there, I will write down the numbers and calculate how much Magic Xx will have to cost based on the values I will give to other cards and possible permutations.
When I said that I would not want to play test this, I meant I would not want to play test the distribution of the resources on cards from the beginning but settle on a starting point and take it from there. I have started play testing the game already and I am introducing new rules or modify existing ones with every play :)
I fully agree that there is nothing more important then play testing!