Hi everyone,
So we are trying to design a semi-cooperative war game, where all the players are working together to defeat one enemy. The enemy spawns in different areas, and you can attack/defend against them.
Each person can do a number of things on their turn (collect resources, trade, move troops, battle, etc).
So far its been good, but most of the feedback we get is that each person's turn takes too long and makes waiting for your turn boring.
How can we keep players interested when it isn't their turn? We began allowing players to defend their territories from the game if enemies are spawned in their territories, but that's really all we could think of. Any ideas?
Thanks!
I have other players to react to an action of the active player. Even if you are a third power, you could still help one of the 2 other players. For this, there is also a little reward in the form of xp gaining.
Interesting idea. Right now players are able to help each other but it costs resources and you don't gain much from doing it. I'll try to think of a way to add more incentive! Thanks!