I'm at the nuts and bolts stage of designing my giant robot game, and I'm kind of stymied on how to assign values to each of the various aspects of the game.
So far I know I need to determine:
-Values for enemy Hit points, attack and defense
-Values for players' starting HP, attack, defense and AP
-Costs for upgrades (in game resources)
-Values for upgrade attack/defense bonuses and cost (AP or AP+Resources) to use them.
I know that balancing all the costs and powers will take time and testing, but I don't even know where to start. Any suggestions are greatly appreciated.
I answered a couple of those questions in this thread .
Answers in order of question asked:
Inspired by Pacific Rim, Macross, Gundam, Mechwarrior and more.
Not sure about unique robots yet, early stage planning/balancing will be done with generic robots.
Monsters will probably have several variants in each Tier, whether that means unique stats and art is tbd.
Players can only have 1 robot.
The design document lists the available upgrades, at this point a player could have 3 (left arm, right arm, torso)
Planned defense items include physical shields (arm upgrades), increased armor plating and energy shields (torso upgrade)
Neither, this is a cooperative board game (unrelated rhetorical question; is board game the correct term if there's no board?).