Good day!
At this link http://www.bgdf.com/node/148 the author describes the steps of game design. There is one notable missing piece in step 3 though.
"3. Elaboration: Once the germ of the idea exists, it requires elaboration. If you have a great themes but no mechanics, then it's time to figure out how to make that theme into a game."
The entire process of devising initial mechanics (arguably the most important part of game design) is reduced down to "figure out how". :) I understand that the process of devising mechanics is probably more art than science, but I'm having a great deal of difficulty finding any info at all on this topic online. Could some of you chime in with your techniques and/or workflow for constructing mechanics for a new game?
Thanks!
Thanks for the input folks. Over the years I've had quite a few really good theme ideas for games and my initial mechanics typically show promise, however after X days/weeks of work the games end up on the shelf. There comes a point where I look at the design and say "this isn't any fun at all". While we'd all like to think that grand designs come upon us as if by magic, we know there has to be a methodology we're utilizing, even if subconsciously. As I'm somewhat frustrated right now, if not straight up demoralized, I thought I might reach out to others to see if I couldn't nail down some different methods experiment with. Maybe if I look at the process from another angle something will pop out, etc., etc.