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How to fill up a hand...

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mongoosedog
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Joined: 05/02/2012

I am pondering on how to get cards into peoples hands. I like games that take skill throughout the game. I want peoples decisions during on phase to affect what they can do during other phases. I feel it keeps the entire game feeling like a whole instead of fragmented. I don't want people to just draw up to the hand limit.

I like the whole bidding system but that sometimes slows the game down but it keeps it intense. I also don't like that people from different realms would be bidding on something in a common place. I mean it's not WoW.

I am thinking of a simple purchase cards method. During the purchase phase you can fill up your hand if you can afford it. During the game you can also purchase towns/castles and you buy back your fallen soldiers. I think managing your money could be a big part of the strategy of the game.

Are there any other systems for hand filling that I don't know about that could work?

The cards by the way affect dice rolls, influence other phases, and can get you more dudes. They are important.

SugarPillStudios
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Joined: 03/25/2013
Drafting +

Drafting seems to be a popular trend atm: every draws X cards, picks one of those cards, and passes the rest on to their neighbor, then repeat until everyone has enough new cards. I'm actually realizing more and more that I like the tension of having a card available for purchase in a game like Ascension, and the concern about what cards you leave available for your opponents to buy. I've been contemplating combining these two kinds of system, but haven't figured out a good way of doing so. There's a delicate balance with (as you said) the amount of time this takes, and how tedious more complicated systems can feel.

Good luck, I'm looking forward to hearing what you come up with.

mongoosedog
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Joined: 05/02/2012
SugarPillStudios

SugarPillStudios wrote:
Drafting seems to be a popular trend atm: every draws X cards, picks one of those cards, and passes the rest on to their neighbor, then repeat until everyone has enough new cards. I'm actually realizing more and more that I like the tension of having a card available for purchase in a game like Ascension, and the concern about what cards you leave available for your opponents to buy. I've been contemplating combining these two kinds of system, but haven't figured out a good way of doing so. There's a delicate balance with (as you said) the amount of time this takes, and how tedious more complicated systems can feel.

Good luck, I'm looking forward to hearing what you come up with.

With drafting i run into the same issue as bidding. It takes the feeling of being spread across the world just go away. I do like how in Horus Heresy each card cost different. Could do a draw and then a cost to play/utilze the card.

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