Hi all,
We are progressing in the design of "Of Legends And Lore" ( http://www.oflegendsandlore.com ). We are trying to determine if our *Quest* mechanic may be improved upon.
How it currently works in the design, when a player gets a *Quest* to complete the level, several things happen:
1-We need to determine the elements of the Quest (I will provide an example)
2-Using a series of dice rolls the elements are placed on the board
3-Players must collect the necessary elements to complete the quest
4-Return to a specific room with all the elements
So an example is "Grave Concerns": the elements of the quest are a *Cross* and *Holy water*. The Cross must be washed in the Holy water.
What happens is that the yellow wink (representing the Cross) and the blue wink (representing the Holy water) must both be collected. Next they must make it to the resolution room where they will encounter 3 zombies, 2 skeletons and 1 necromancer...
Last thing (the rolls), prior to collecting the 2 winks, they must be placed on the board following two (2) dice rolls: 1d12 and 1d8 (So up to 12 and then 8 tiles away).
If you need additional explanations please inquire.
Many thanks.
1-We need to determine the elements of the Quest (I will provide an example)
2-Using a series of dice rolls the elements are placed on the board
3-Players must collect the necessary elements to complete the quest
4-Return to a specific room with all the elements
Another example is "Golden Opportunity": mine gold for the dwarves. The elements of the quest are a *Pickax* (red wink) and three (3) *Gold nuggets* (yellow/blue/green winks).
The Pickax must be collected first before the gold nuggets. Next, once collected, the player must make it to the resolution room to meet the elderly dwarf.
They are placed according to the following dice rolls: 1d12 (red wink), 1d8 (yellow), 1d6 (blue), 1d4 (green).