Hallo guys and gals.
I was kinda wondering how to build a feeling that two players or more are working hand in hand taking on a situation a card provides in a game?
Lets assume that this is a coop game without traitor system (which opposing player may attack thus showing the cooperation feeling), all player must work together and being rewarded for it without the passing a useful card to the player in action?
Thanks a ton in advance.
Thx for the reply guys, all really helps alot.
But let me put it into a more detailed examples. If the games objective is the vp, how do you make them work together? If each players are aiming for higher vp, then some acts of betrayal are bound to happen. If I made the mechanics to be just work together to win, how do i make a victory not to dull without the vp and decide which player is the winner? (All of you are winners just doesn't cut it)
I know there are some coop games that wins together like arkham and ghost stories. But I really need this mechanics to be like, player B really saved my ass with that card or luckily player c activates that on his turn otherwise i won't be able to do this.