I'm getting concerned about the component count and layout space for my game.
Right now the game has
-1 card stack for each game resource (there are 10)
-1 event deck
-1 operations deck
-2 stacks of property cards
-1 public objectives pile
-6 denominations of money
-1 small stack of patent cards, with small chips
-1 global projects progress board
(so 16 stacks + money)
each player also has
-2 miner boards
-1 private objectives pile
I have a plan that effectively consolidates 11 stacks into 5 stacks by making 5 grades of soil, preselecting a stack of resources for each soil, and randomly distributing the event deck throughout all 5 stacks. This move does solve a possible problem of events not happening enough (I need to playtest the new objectives) but it also adds even more luck to the game and it reduces the effective differences between properties (as there are 5 pseudorandom outcomes instead of 10 more distinct outcomes).
I guess the question is 16 card stacks too much? It tends to fill up our table but I think that's just because the cards are large.