Hey, everyone,
I've realized lately that I'm a big fan of games in which the players have variable powers or the players have asymmetric win conditions/action decisions.
Because of this, a lot of the games that crop up in my brainstorming sessions are asymmetric in nature. But I was wondering, how much asymmetry is too much?
Recently I thought of a board game idea in which one players manages a village (worker placement, resource management) and the other plays as monsters attacking, pillaging, and terrorizing them (action point allowance, hand management) and I was wondering is this too much? Is it a bad thing if the players are playing almost completely different games, making different kinds of decisions with different levels of complexity?
Some popular games with relatively asymmetric playing experiences, such as Android: Netrunner still have the players using similar mechanics: managing your hands, managing actions, but have to make different sorts of decisions within those mechanics. Is having different mechanics for the two players going too far? What do you think?
Best,
Dan
Thanks to everyone for the responses! I think everyone gave good feedback.
Sorry to be vague about what I'm actually doing with this idea. But it does consist of the premise I mentioned, and as X3M says I actually do have an idea for a backlash sort of mechanic. :) I have rules written up for this game idea, but just need to make a prototype and playtest. I'm sure there are plenty of kinks to work out.
I think Mansions of Madness and Vast are more along the lines of the extent of asymmetry I'm using. Thanks for the examples! At least I know there's precedent now. Of course RPGs are the extreme of what I'm talking about, but they're also a good example.
I think there's a distinct difference between games where players do the same things but have different strengths and weaknesses (I think MTG fits this) and games where the players are actually doing different things (Mansions, and RPGs with a Game Master are an extreme of this).
I was mostly interested to see if people thought a game with players taking different sorts of turns and actions would be off-putting. Sounds like if you make a good game, they will come. And as mentioned, balance will be key moving forwards. Thanks again!
Best,
Dan