So ill just end up changing my whole battle system but still keep it the same thing
first i had creatures atk damage range between 100-600, people dont like numbers i get, just look at yugioh, a mess of numbers to remember
the 2nd change was lowering the atk damage but wont range between 1-10 it will go a little higher, maybe up to 30, that shouldn't be too bad right?, but with this new system i removed the defense stat so the atk is only going to determine the creatures life as well, i could call it strength of power, i figure it out later.
So i went of track a little bit, just wanted to get that out the way.
My new mechanic, its going to be harder to make and longer but, i just want to please the other people.
I plan on having different creature types called melee, range and siege, each will battle differently
siege will attack the faction card and siege only, regardless if there are creatures on the field.
range creature can attack range and melee creatures. but still free to attack the faction card if no creatures on enemy side, and melee will only attack other melee creatures but can also attack faction card when enemy field is empty
So i made a little diagram of the battle field, and there are 2 siege cards, 3 range cards and 4 melee cards, now is that too many cards on the field? especially with the faction card, you food deck, your main deck and your active food cards which will be max 5 on the field
yep 15 cards per player.
you think i need 2 siege cards? only use they will get is attacking the players card