I have a new game i am working on called Drivin me bananas
it is a card game with players collecting bananas and creating havock for other players.
cards like eventual left turn lose 3 bananas etc.
i see the players drawing cards to collect x amount of bananas to win the game.
each action has a reaction like stun gun make car in front of you stall out so you can pass (therefor negating the eventual turner card)
So here is the thing, should I have every player collect the same amount of bananas or should each car (there are 6) have a specific task like collect 50 bananas and help an old lady across the street.
and if so should I have task cards buried in the deck that can be traded for task cards or bananas?
HELP
Monkeyman