A few years ago, my son and I developed a card game as a school project. Recently, I decided to dust it off and continue playtesting to see if it is worth pursuing publishing. The game is decent, and the kids I've been playing with enjoy it, but it isn't firing on all cylinders. I know real art would help, but I think it needs some changes on the mechanics. Anyway, below is a description of the game. Any and all fresh ideas are appreciated.
Pantheon
54 cards, 4 suits with 12 cards each, 6 suit-less, value-less cards called "Tribute to the Gods"
Each suit represents a pantheon of ancient gods (Roman, Greek, Norse, and Egyptian)
Each suit has cards valued 0 to 10, with two cards valued at 5.
Each round starts with six cards dealt to each player. Each turn starts with the player drawing the top card of the deck or taking the top card from the discard pile. The player then discards one card and play passes clockwise.
At the end of each round, the players lay their cards down and can collect the points from any cards they have from one of the four pantheons. First player to 100 with the highest score wins.
Each suit has four cards with special rules text:
The 0 value cards are detrimental. If you discard a 0 point card you must either lose five points or suffer a negative effect the rest of the round. (Example: Lose 5 points or play the remainder of the round with your hand face up)
The 1 value cards give an additional benefit if they are part of the player's final pantheon. (Example: You may add the value of your lowest card from a different pantheon to your score this round)
The 3 value cards are the "End Round" cards. If you discard a "Tribute to the Gods" card you can then reveal an "End Round" card to immediately end the round. Each "End Round" card also has a special effect on the scoring of the round. (Example: Roman 3 can end the round and if it does, all non-Roman Pantheons receive -3 to their total)
One of the two 5 value cards in each suit gives a beneficial effect when it is discarded. (Example: When you discard this card, draw a card off the top of the deck and give it to one of the players. Repeat this until each player has received one, and only one, card)
We've played a few variations, sometimes with cards that can just end the round right away, and we've moved into discarding the otherwise worthless Tribute cards in order to "activate" the "End Round" cards. Rounds can sometimes end very quickly, sometimes go on for quite a while. Games are averaging five rounds and taking about 1/2 hour. I would like to cut play time to about 20 minutes. The game should be accessible for children 7 or 8+.
Thanks in advance for any and all help.
Definitely good food for thought. I'm not actually marketing the game to children, but the game needs to be playable for that age range. The game is designed to be edutainment-ish. Each card represents a god or significant event from the mythologies represented, and most of them include a little flavor text giving some context from a story about that god. That part of the game has been pretty successful. The kids tend to start asking questions about the gods named on the cards, and that is without any art or the flavor text. We homeschool my son, so it started as a end of the year project for history. My goal is to make a game that appeals to families wanting an educational game and is also a casual card game with a fun theme.