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Ideas for Political Card Game Mechanics

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CereBel
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1960 Political Put Take Dice

Any ideas for mechanics, themes, or games inspired by this year's presidential election?

With economic policy perched between austerity (collect fewer taxes, spend less money) and stimulus (spend more money, collect fewer taxes); with pressing economic game like issues like labor, debts, ongoing wars, imminent threats, and healthcare (life points); and with candidates who can be had fun with for advocating moon colonies, promoting return to the gold standard, circulating birth certificates, seeking endorsements from casino moguls turned reality television personalities, and formerly running pizza shops, there is plenty of fodder to create great game play challenges.

This question motivated by a game design contest I may sponsor on BGG in conjunction with the mid-year launch of the 2012 edition of the Presidential Poker playing card game I first published in 2004. Presidential Poker is a cleverly constructed and richly illustrated card deck depicting the personalities and issues contesting this year's election and containing unique pips and humor which represent different points-of-view.

The construction of the deck makes it well suited for use with any number of card games and game mechanics. By combining the deck with other components which can be found in a typical gamer’s closet and/or can be inexpensively produced-- dice, poker chips, coins, standard playing cards, maps, chart, illustrations, icons/graphics which can be adhered or drawn on the playing cards, or a second deck of custom cards or dice-- it should be possible to create compelling new games. I am hoping designers will appreciate the unique availability of this high quality game component to accept the challenge to do so. (May also be producing dice with the proprietary political-point-of-view pips.)

What do you think? Interesting ideas for mechanics related to this year's US Elections? A contest to create new games incorporating Presidential Poker cards compelling? (FYI: Don't expect the new games would necessarily be poker related.)

heavyrocks
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As a theme, I think its

As a theme, I think its great. Nothing is more comical or entertaining than the menagerie of liars for us to choose from to lead our country. Since this seems like it will have to be a multi-player diplomacy-based game, perhaps the ultimate goal could be swaying other players? Doesn't sound that far off from regular poker. You can promise to do things and see how many other players will support you, and then fail to deliver and see how many "votes" you can trick the others into giving you. Obviously you can't lie every time or no one will vote for you. (Think the card game, bullshit.) So maybe something like resource-management poker?

CereBel
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Trick Taking = Vote Gathering

Excellent suggestion, though sounds literally more like a "trick taking" card game like Bridge, Hearts, Spades, Euchre, etc, than resource management poker.

Though the question posed by this thread is meant to be open-ended and I don't mean to necessarily limit the discussion to mechanisms that can take advantage of the PrezPoker deck, each suit in that deck is a different political point-of-view and the non-honor cards (meaning 2-9) do depict issues (the honor, or face, cards depict personalities, candidates, congress people, cabinet secretaries). In your construct, the issue cards could represent the "promises", the lead honor card could represent the politician whose turn it is to persuade on that issue and thus establish the trump suit for the round, and the value of the cards in the trick taken could represent the "votes".

zipplockbag
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Have you played Revolution yet?

I think a game based off of trying to bribe someone would be entertaining. Part of the mechanic would be players trying to out bribe another player for some resource or something.

heavyrocks
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I like the value of the

I like the value of the non-face cards as currency. Or perhaps 2-5 are values and 6-10 are mechanics of treachery? Maybe you could try to persuade other players to start "wars" against a scapegoat player?

I'm not sure what exactly this deck is going to look like, but maybe the four suits could be Left-Radical, Left-Moderate, Right-Moderate, and Right-Radical. The Lefts are inclined to team up with the other Lefts, the Rights with Rights, the Moderates with Moderates, and the Radicals with Radicals. So Left-Moderate will always oppose Right-Radical, and so on...

heavyrocks
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I have a rough idea, but

I have a rough idea, but there's no real objective yet:

Suits:
-Hearts - Far left
-Diamonds - Mod left
-Clubs - Mod right
-Spades - Far right

Values:
-Ace - Leader
-King/Queen - Secretary
-Jack/10 - Campaigner
-2-9 - Value

-3-4 players
-All players dealt a 5 card hand
-Each player puts their best card face down on the table (or bluffs)

-Reveal those cards
--If there is a highest face card (no tie), that player may take a lesser face card of the same face, OR, purchase a lesser face card of a neighboring face.

--If there is a tie, the tied players may put another card face down.
---A same-suit high card is best, a neighboring-suit high card is second, and the opposite-suit high card is third.
---(Repeat if continued ties)
---The winner of this "contest" takes all the opposer's cards (not the other two players')
---A player maybe concede the contest, as to not lose extra cards, (or bluff and potentially win with a 3)

That's all I got. Maybe some scoring system based on value of acquired cards? It's a start, but not very dynamic.

CereBel
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SuperPAC

Cards representing the various SuperPACS would be the most topical and thematic way to implement a "bribe" mechanic.

CereBel
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Suits

In the Presidential Poker decks, the suits are as follows:

Diamonds - Elephant Face: Flaterring Republican
Spades - Elephant Behind: Unflattering Republican
Hearts - Donkey Face: Flattering Democrats
Clubs - Donkey Behind: Unflattering Democrats

(Custom suit pips can be seen here.)

And the facecards are:

Incumbent Party:

Aces: President (two views, one flattering, one unflattering)
King: Vice President (two views)
10s, Jacks, and Queens: Prominent administration members and congressional leaders (queens are female personalities)
Joker: Peripheral figure

Opposing Party:

Aces: Lead Presidential Candidate
Jacks, Queens, Kings: Other candidates
Tens: Congressional leaders
Jokers: Peripheral figure (ie, Donald Trump)

Lower Cards:

2-9: Issues, some repeated two or four times to represent the 360 degree view from flattering/unflattering republican/democrat perspective

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