Hi all,
Let me start by explaining what I have, then I can explain what I am looking for!
My cards have two (2) statistic: Firepower (Attack) and Resistance (Defence):
- Crews (and Crew Rating) provide "Resistance"
- Weapons (and Weapon Rating) provides "Firepower"
So far it's pretty simple, combat is resolved by comparing the Attacker's "Firepower" to the Defender's "Resistance". It's as simple as that... Both Firepower and Resistance are values between 1 and 5.
Now to explain what I am looking for...
I need a third (3rd) statistic that is somehow used in the resolution of combat.
Note: The game is a SPACE game (Starships, Crews, Weapons and Missions).
Well the reason for wanting a 3rd stat is to offset when player's have TOO POWERFUL a Starship.
For example: If you have a Crew Rating of 5, it takes a Weapon Rating of 5 to defeat it... The odds of having this card is 20% plus the odds getting it your hand must be added (which could be approximated to 5% - not good).
I was thinking IF somehow I could BALANCE this using a 3rd statistic... Not sure how, yet.
Currently (as per the sample card) I am using Bonuses or Penalties for each Starship. So each Starship has a *Special Ability* which could be a BONUS or PENALTY...