A couple of weeks ago I was trying to noodle out an idea with a friend of mine. I had described what I was going for, trying to draw out some ideas or at least a direction. After I laid out what I thought was a decent rough draft, my friend says, "that isn't innovative."
My first words back were unprintable, but I ask this? Does a game have to innovate to be good or successful? Lots of games use a well-loved mechanic in a new or interesting way and they do fine, but is there any really awesome out-of-the-blocks game that went completely off the beaten path and didn't use something that had been a previous mechanic?