So I was wondering if anyone knows of a good mechanic whereby cooperative play can slowly be introduced into a game. So the game would start off whereby everyone is playing by themselves, but then as the game progresses, they start working with the other players against a common goal.
Is there a game like this out there, where I can study the mechanics? Does anyone have any good ideas how to make this work? The most I came up with is some sort of method whereby there are actions points that allow a player to take solitary actions, but then through various means, those same action points turn into shared action points or something that let you trade/interact/add abilities to other players. I just sounds very clunky and not-too-elegant (perhaps only because I haven't developed it further) but I'm interested if there are better ways to do it.
Thanks for any help!
Both of these ideas are very helpful. I like Kos's more abstract idea just a little better, but only because the game I'm thinking of doesn't have a board or any sort of exploration mechanic to it. Instead, I'm hoping for it to be for the most part an all-card game. So it could definitely work for that.
One thing though is that I am going for more of an obligated co-op play. So instead of earning the right APs or learning the right ability to give you the option to form alliances, I'm more looking for a mechanic that forces the game to become co-op, as the game progresses. I think a combination of these two ideas you guys presented is definitely the right idea, I just want to figure out a way for the game to organically unfold into co-op mode.