In my first game, I'm using (among others) 3 military unit types working on the rock-paper-scissors principle (i.e. the first type has an advantage when fighting the second one, etc.). I don't want to keep it abstract, so I'm looking for some interpretation.
I can't use the triple cavalry-bowmen-pikemen (like in Age of Empires; the cavalry overruns the bowmen, the bowmen shoots the pikemen before they can attack, the pikemen stop the cavalry). These 3 unit types of mine are all the same in all other respects and I want to keep the bowmen and the cavalry for the extension, so I'm looking for something else.
Is there a triple of non-ranged weapons/units working the way I need? In either historical or fantasy context (there's no theme yet, the mechanics works fine already).
Thank you for the answer.
This would IMHO imply different prices of the gladiators (heavy need more resources). But this could be ignored.
I'd favor something like this, but could you give me an explanation why it works. I need it both in order to make it sound plausible and in order to make the people remember it.
I don't see how this could work. The more experienced always wins - at least in all games I've seen they do. Could you elaborate?