Hey guys and gals,
I'm exploring the idea of supporting "jump in / out" play with my cooperative game, allowing players to continue playing if someone has to leave or to let an extra player join in if they arrive late.
I'm wondering if there is a specific name given to this?
I've not found any games where they specifically support this feature so I'm wondering if "Supports jump in / out play" is the best name or what people would suggest?
Thanks,
- Frank
This mechanic tends to really favor party games and any game with a setup based on the number of players entering it is certainly out of the picture.
I've been looking into this as I *think* (still testing it) I can provide this feature for my game, which is a bigger, longer game.
When you start you choose either:
A) Scenario (60 - 90 minutes)
B) Story (90 - 180 minutes)
If you complete a story, you are given the option to "extend play" by another hour, allowing for 240 minutes total.
I can see situations where people are choosing to player a longer story and someone turns up late, or someone has to leave. I can also see a situation where some people want to play the "extended" mode whilst others need to leave.
So I've been trying to understand the different points in the game and how you can change the current setup at any point to allow players to join or leave mid game.
I'm happy with the results so far and feel this is a very situational feature but something that could be very beneficial to some players/groups.
Which then leads back to this question, what do I call it?