I was thinking of a few game Ideas, but I keep running into a scenario in my head where the game gets to a certain point where one player is completely in control of the game so everyone else just quits playing.
The other is finding a mechanic to keep everyone playing to the end so no one is "eliminated" mid-game.
What are some ideas and mechanics you all have used in the past to ensure the chance of something like this is reduced?
Cheers!
One of the things that Airships does to keep stragglers in the game is that if you fail to make your combination roll to build a part you need you get a smaller consolation bonus. You can then cash in these bonuses to add points to your later rolls to help win the parts you need.
Yes I did like that feature as well.
It's inevitable I think that in military conquest games everyone is playing to the end as elimination is what it's all about. The game I'm currently working on is Medieval themed and I was thinking that players about to be finished off could be given the chance to be vassals to their conqueror, thus keeping them playing and also being historically plausible.