Hey everyone,
I've been working on my game The Lost Treasure of Kraken Island. Right now, the ending feels weak, and I'm looking for ways to ramp up the excitement.
In the game, players are pirates who are searching Kraken Island for treasure. Along the way, they can find map pieces that can be put together in pairs to indicate where the treasure is buried. They can also find equipment that can help them. But, they can also uncover the Kraken's tentacles (8 in total). When the 8th tentacle is uncovered, the Kraken wakes up, destroys the 8 tentacle locations. Each player gets 1 more turn, after which Kraken destroys everything left on the island (including any players who did not make it back to the boat).
As it stands now, the Kraken does not feel like a big threat, and it's too easy for a player to get across the board to the Boat Landing and escape. So, I'm looking for ways to make things more difficult, but not abrupt or impossible (originally, the Kraken destroyed the island when it woke up, which was VERY abrupt).
Does anyone have any suggestions?
Sorry. I'm still working out the mechanics of the game, so I don't have a rulebook yet. I'll try to remember to Pm you once I get something put together.