Hi.
I'm in the process of designing a post apocalyptic themed board game where the players will be able to take missions from different political factions that are locked in a power struggle with one other faction. There is six factions each with one counterpoint and I do not want the players to ba able to take missions from the sworn enemy of the faction.
What I'm looking for is a easy to grasp system for missions that offers varierty between the factions. I also want the players to feel that their reputation and influence in the faction increases during the game.
My ideas so far: One idea is to have the player earn reputation points, more reputation points for one faction equals more dice to achieve missions for that faction. The reputation points is also what determines the points you get, higher reputation means a higher reward.
Drawbacks of the idea: Kind of abstract for the player to get a good sense of and can get out of hand if the reputations points get to high.
The next idea: A set collection idea where you know exactly what you need to complete a mission. i.e the mission is to erect a well, the requirerments are; A bucket, one wrench, rope and a shovel. These are items you can trade for from the different factions, if you get the set and travel to the location of the mission you automaticaly passes.
Drawbacks: A new layer of complexity, and the removal of chance.
Short about the game: aim is 90-120 minutes. 3-5 players playing against each other, maybe with the potential to agree on temporary aliances. Hex based boargame with encounters depending on the nature you are standing in.
Any ideas, thoughts and critisism is very welcomed :)
regards