Players will play approximately 20 cards or tiles in front of them during the game. Each person will have their own playing area (think Take It Easy). Players will start from one card and build out from there as they take & lay one card per turn (interaction stemming from the competition for individual cards). The cards will have pathways on them like Amazing Labyrinth or Saboteur. Most will just be pathway cards but some will have destinations on them with pathways going through the destination. I have a few theme ideas in mind but let's say the starting card is the Post Office and the idea is to travel and/or make deliveries during the game. I'm looking for scoring ideas:
1. Simple version would just involved laying cards. How can cards be formed to score points? Initially I had destinations times the number or cards played (no branching) and perhaps a bonus for connecting back to the starting point but I don't think that will work well.
2. More complicated version would to have some resource cubes in the mix either starting on the first card or coming out when destination cards are revealed (similar to Railways of the World Card game).
The more simple the better as the target audience will be 8 and up. Thanks in advance.
Those are some great ideas. Not sure why I didn't think of the difficulty of the extensions idea. I think I like the idea of destinations have to be at least one card away for both basic and advanced game. Thanks again, exactly what I was looking for.