I too am a librarian and I too would love to work on a database of sorts of game mechanics. My stopping point has been classification schemes.
@Larienna: You said you'd had some ideas about a classification system? Care to share more in depth on that? If you still have the ideas, that is.
Where I've gotten for classification has been an attempt at a Dewey like system, with these as my hundred's level categories so far:
000- Randomizing
100- Movement
200- Trading
300- Information Sharing
400- Physical
500- Scoring
600- Combat
That leaves three places for others, and of course is open to change.
As far as components I was thinking of them as more tens level,
i.e: Ranomizing -> Dice -> Pool -> Entry
or
Combat -> Dice -> Pool -> Entry
I'm in the position where I have a fair amount of free time to devote to such a project, but it is a mammoth of a project and I'm not sure exactly how to start.
I'd love some thoughts about this. I'm trying to find something I can do that helps the general community.
Sorry for my late reply, I think for starting it would be too overwhelming to make a mechanic database since there is so many possibilities and it's so much abstract.
Just for rolling dice, you have mechanics regarding how you roll the die, how you manipulate the dice, how you interprete the value of the dice, etc. There might also be ambiguity on what a mechanic is actually is, since people could describe an infinity of sub mechanics.
My suggestion would be to have a component database since we are describing something that exists physically.
So if we take dice, we can talks about variation in number of faces, colors, colors on faces, content of face (icons, pips, numbers) etc. We could post pictures as examples.
Even with that information, designer could get new mechanic idea by seeing what kind of components could be used in a game.
Then afterward we could link those components with mechanics once we get something more solid. I think this would be much more realistic than doing a mechanic database.
Tell me what you think. I can build the web site and help for the classification scheme. I won't have much time to add description except for a few examples. I am more the kind of guy to start and control a machine, than adding content. I would still try to do my whole game collection as an example.
I have the webspace to build the website, so that should not be a problem for me. I would use a wiki, probably semi open, for the job.