So I was creating a game recently, and the plan was to have 5x5 tiles.
The players would move their pieces along the pathways on each tile, with dead ends meaning no travel. However, at the end of each players turn, that player grabs a new pathway tile, and one column or row gets moved down or across, the last tile that pops out being discarded. (Not sure how to determine which row moves yet. Perhaps similar to meteorites in Galaxy Trucker?).
But what's to stop people getting stuck all the time? (also, players die if the tile they are standing on is removed from play)
I'm just worried as the pathways are always randomized. I was thinking of giving each player a unique power, but if your character doesn't have a certain power, he will most likely get stuck.
Any ideas that can help would be great.
Thanks Quest, I can't believe I forgot Labyrinth. That was my favourite game in my youth. I remember the concept. I think with a little modification, that could work quite well for my game.