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Managing a moving pathway.

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originalazrael
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Joined: 06/21/2013

So I was creating a game recently, and the plan was to have 5x5 tiles.

The players would move their pieces along the pathways on each tile, with dead ends meaning no travel. However, at the end of each players turn, that player grabs a new pathway tile, and one column or row gets moved down or across, the last tile that pops out being discarded. (Not sure how to determine which row moves yet. Perhaps similar to meteorites in Galaxy Trucker?).

But what's to stop people getting stuck all the time? (also, players die if the tile they are standing on is removed from play)

I'm just worried as the pathways are always randomized. I was thinking of giving each player a unique power, but if your character doesn't have a certain power, he will most likely get stuck.

Any ideas that can help would be great.

questccg
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Joined: 04/16/2011
Reminds me off

An old game back in 1986 called the "Amazeing Labyrinth". Here is the BGG link for it:

http://www.boardgamegeek.com/boardgame/1219/the-amazeing-labyrinth

Here is a sample picture with the same concept as yours (tiles popping out):

http://www.boardgamegeek.com/image/1562725/the-amazeing-labyrinth

larienna
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Joined: 07/28/2008
I had a problem figuring out

I had a problem figuring out your mechanic but when quest ccg suggested labyrithn, yes, that is your game. In labyrith, if you get pushed out of the board, you are reinserted on your next turn. Else, you push in a new tile everyturn until you unlcok yourself.

I think what makes sure that it works in labyrinth is that some tiles are fixed while some tiles are mobile. This is a way to make sure there are good odds to get a valid movement path than if all the tiles were random.

Another solution would be to have on all tiles either 3 or 4 sided path to increase the possible path. Maybe players are not necessarily blocked, but the hazards on the tiles makes them not interesting to be used as a path.

originalazrael
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Joined: 06/21/2013
Woah

Thanks Quest, I can't believe I forgot Labyrinth. That was my favourite game in my youth. I remember the concept. I think with a little modification, that could work quite well for my game.

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