Hi guys,
I have a trading/ market phase in one of my designs but i am unsure if:
A This is the best way to handle it
and
B How easy it is to understand
The game is a kingdom conquest style game, but doesnt have any backstabing style play available, and so i am trying to make it more on the fair side, but also would like for players to be able to refuse trade with enemies or players doing well. I wanted this phase to be one of the main points of interaction between players but i am not sure how to inforce rules if any.
This is the phase so far...
Each player will have the chance to do the following:
A. Trade Declaration - They declare any resources they wish to trade with other players – stating their perceived value and their preferred resource type.
B. Offers - All the other players, starting 1st on the left must make an offer for the resources offered.
C. The declaree may accept the offer of the highest bidder for their declared resource. In the event of a tie, the declaree may choose any of the parties within the tie.
Any feedback would be greatly appreciated.
Thanks
Thanks Orangebeard
That sounds like the picture i have in my head but couldnt get on paper, i just dont want players to form little groups that only trade with each other. im not sure how to make it fair as some one could trade 4 cows for 1 chicken to help that player, even tho another player offered 3 chickens.
Unless i had a rule saying you can not choose an offer that is worse, or i have times when this rule is not in effect for example when 2 players have just had a battle