Hello everyone.
I'm currently developing a game called "Greedy Monkeys". Its core concept is that players take on the role of monkeys who buy and sell fruits from a "market". The main mechanic is that every time a player buys a fruit from the market, the less is its supply thus it commands a higher price. On the other hand, when a player sells a fruit from his hand, that fruit's supply increases in the market hence it has a lower price. On their turn, players buy and sell their fruits according to the current price of the fruit in the market. Each player gets a starting hand of 3 random fruit cards. The goal is to be able to amass the highest points (determined by the price of each fruit in each player's hand) after a certain number of rounds.
My friend and I have already play tested the game and found some kinks in the system. First, the last player to take a turn almost always wins since he has the last opportunity to manipulate the price of the fruits in the market. Second, we need some help in balancing the supply and demand aspect of the game. We started with 4 fruits: watermelon (x9), banana (x8), apple (x7) and pineapple (x6). The price is computed by subtracting the number of fruits from 10 (i.e. if there are 5 apples in the market, 10 - 5 = 5 current price).
Any help to balance this game would be much appreciated.
As we played the game, each player gets three random fruits for their hand. the rest of the fruits are arranged so that their starting value is determined as well as their supply. On each player's turn, he only has two actions: buy and sell. He discards a fruit from his hand and places it at the market thus increasing its supply. Then using the value of the sold fruit, he can purchase available fruits from the market. Any extra value that is not spent in purchasing a fruit is considered lost (a stand in for broker's fees and taxes). At the end of the player's turn, the price of each fruit in the market is then adjusted according to the current supply.
The tentative rule is that a player cannot sell and buy the same fruit in the same turn.