I am working on a game in which every player is a double agent of another player. I need a good mechanism to chose this. Say there are four players (Red, Blue, Green, Yellow).
If you have a set of 4 of these cards and then hand them out to the players, there is a good chance that a player will get their own color, so the choosing will have to start again.
I could have a number of sets of cards which tell both the color of a player and the who they are a double agent of, but that would take up a fair amount of space and could be unwieldy.
There could be a die roll and every player gets a sheet that tells them whose double agent they are based on the die roll. For this to work well, there would have to be lots of possibilities to avoid someone remembering a particular die roll. There would have to be a different sheet for 5 or 6 players (I do not think the game will work with less than 4)
I could make an app, but I am not sure that is worth it.
Any other ideas?
Thanks for all of the suggestions. The game will not work if a player picks themself. I am going to try in which a die roll determines who you are a double agent of. Each player will get a chart that will tell them what the die roll means to them (and not anybody else). Hopefully, nobody memorizes the table!