Hi everyone
I'd like to get some idea when everyone here here thinks it might be appropriate to add memory-based mechanics/elements to a game.
I've recently purchased two commercial family-oriented boardgames to my collection, and both have a memory-element which mystifies me as to why it was included: each player has a screen behind which to conceal certain game elements (In these two specific cases you might call them victory points) from other players. The thing is that in both cases, the actions of a player deterministically and unambiguously affect what is behind the screens of the other players, and the starting condition of each player is known. So if players have perfect memory, they are both effectively perfect information games, and the screens don't matter. The amount of concealed information is also sufficiently low that perfect (or near-perfect) memory is not difficult to achieve. So to me the memory-element feels tacked-on and unnecessary; not that either game is not enjoyable because of this, it just seems superfluous. So what am I missing? Should I be considering adding similar mechanics to my games, and if so, what target audience do you think such things are most appropriate for?
Well, it seems a good way to improve the use of memory. Maybe.
But if you are not more precise and describe the game it is very difficult to say something more precise. Let me judge by myself what is "low memory required".
If you say what game is (are) I can search information about rules and system and give a better feedback about the topic.
I agree that serving as a useful memory-improvement exercise is one possible reason - I suppose this could be loosely described as an "educational" aspect. The two games that I specifically had in mind are Indigo and Burgenland, both by Ravensburger. I should add that in both cases I've so far played them as two-player games, which obviously does simplify the memory exercise, but given the small number of hidden elements to track in each and the four-player maximum limit on both, the mental book-keeping should not increase too drastically. Also, as mentioned before, I enjoy the games and the memory element is not particularly irritating, it just doesn't do much either way for me unless I'm being lazy and not keeping track properly (then there is some added tension). On the plus-side, in both cases the screens are rather pretty and double as a player's crib-sheet for game-rules.
Let-off: the point about hiding victory points to keep trailing players from feeling disheartened is probably a good one - even if one has perfect memory, not having the evidence continuously visible does soften the psychological blow, perhaps enough to keep losing players from lising interest. However, one thing which I wondered about is whether this memory-dependent feature doesn't actually disadvantage younger (children) players, who I presume are less likely to acurately remember than adults, and who are probably also going to be weaker strategically. Any further thoughts?