Hey everyone, I'm currently designing a small-scale war game in which both players' units are completely hidden from each other until they gain line of sight. (See my earlier post.)
Since I believe that this core system has the potential to realistically simulate small-scale battle, I am brainstorming various military tactics that have been used throughout history, and how to apply them to the game. The kind of tactics I'm looking for are not hyper-specific - more general concepts such as ambush, or feint.
By the way, how would one feint in a small-scale combat situation (5-on-5 skirmish)?
Can you think of any interesting/fun tactics that players should be able to employ in my game?
Yes something like flanking is definitely possible, thanks for remembering that classic. Fortunately, I don't think my core system will necessitate creating specific rules for flanking...
...as far as I know (and I am by no means an expert on military tactics) flanking was primarily a way of getting double the firepower on a unit from two different directions. The players will be able to do this organically through the game's core systems.
@The Professor It's great to hear that my idea could be original from a person with a great deal of expertise! Also, all of these ideas for tactics are exactly what I am looking for. If you happen to think of any more, let me know!