Hi All
I am designing a miniatures game and would like to bring something new to the traditional turn order options available.
So currently the ones I can think of are:
1,Basic Turn based - One player completes all moves, shooting etc with his entire force then his opponent does the same.
2,Alternate Activation -An initiative roll off. Each player completes all moves etc with one model then his opponent does the same with one model then back and fourth until all models for both players have completed.
3,Initiative order - All units from all Players are activated in order of their individual initiative.
One idea I have:
I have 3 classes of unit so could do collective initiative - speed 1, 2 3
I thought of using alternate activation for each class. So same as above but all speed 1 must complete activation before any speed 2 or 3, then 2's activate and finally 3's.
Does anyone have any other ideas for something different for a turn based miniatures game with multiple units?
The first option is not preferred because it means one player sits and waits whilst his opponent moves his whole force
Any ideas would be much appreciated
Hey thanks for the ideas guys.
I am currently trying to get the card idea to work.
There are only 5 units in this game on each side.
Players place the cards in the order they want to activate them and simultaneously flip the top card.
Each unit has an initiative value - if it is higher than the opponnents value then that unit goes first.
If it is a tie then you roll a dice to decide. Or the player that activated the last unit goes last.
If your opponent kills your unit before you activate it you get to flip another card and activate that unit.
This works and is fun but:
It adds more cards to a game which already has a card system
It is severely weakened once you start out numbering your opponent
Woud be good to use a system like this but without cards and without adding too much management.
The system needs to introduce a random element but still give certain amount of control because initiative in a skirmish game is very powerful