Sorry for the bland title, there is not really a better way to describe this. I'll try to make it quick.
So far I used a combat system where each side had a number of cubes. The amount of cubes present in the battle allows the player to roll between 1 and 3 colored die. And each colored die had different ranges of value to kill or to rout an ennemy cube (ex: 1=kill, 2-3 = rout). Then players spent 1 action for 1 combat roll and multiple actions could be spent;
Problem
The main problem with this combat mechanism is that as casualties increases, the number of dice rolled gets reduces since there are less cubes in the battle. Which requires even more actions to eliminate your opponent.
Now I like the idea that the number of cubes influence battles since handling cube count is part of the strategy of the game, but it needs to be used differently.
Idea of solution
The main idea would be to make the amount of cubes change the behavior of the die instead of reducing the number of die rolled. So for example, a unit could kill on 1, rout on 2-3 and miss on 5-6. But if there are 4+ cubes in the battlefiled, 5-6 triggers another effect like paralyzing an opponent die roll.
This mechanism reach another idea of always hitting, once you have the cube requirement. It also promote the idea of "How you hit" instead of "if you hit" because you always hit when you have the cube requirements. The "how you hit" concept seems to increase the depth and theme of the game.
What do you think?
Other suggestions?
Cubes represents units.
The suggestions above will create the syndrome that as cubes reduces on each side, casualties will reduce making the combat resolution take an eternity.
So far, players has 3 units with unique stats where each die is matched to the unit. Originally, the nb of cubes unlocked units for the battle allowing to roll an extra die.
But now I am thinking to roll a fixed number of dice, but maybe change the results of the die (the special power). It's the more convenient I could think of so far.
Each unit could require a different number of cube to unlock it's ability.