The game I have been working on has two game play stages and I don't think there is a reasonable way to create one mechanic that works for both stages.
I have two separate mechanics currently. They both seem to work fine in and of them self. I am trying to tweak them so they are closer.
The question I have is:
Does it really matter if you use more than one mechanic if you have two separate stages of the game?
You basically play as a group of people who are defending a space station.
The first stage of game play is the attacking ships.
The second stage of the game is the boarding parties that need to be repelled and the damage to the station needs to be repaired.