Hi Fellow Designers!
I'm working on a game called "Bull Rush" right now, and I need help with one mechanic. Basically, the theme is that players are running from a stampede, and the first to get to safety wins. Every turn, the stampede moves on the hex map, each bull individually.
The way I have it right now is that each turn, every individual bull (13 total) moves half the distance to the nearest player, rounded up, straight ahead. It's works pretty well, because it makes the stampede always be right behind (sometimes even ahead of) the players, never having any straggling bulls, but it can be tedious to individually count each and every bull's distance to the nearest player.
I had thought of just making a uniform number that they all move every turn, but that presents a level of predictability I don't like. I want the movement to be more erratic and unpredictable, but I also want it to be easy to figure out, without having to individually count for each bull.
Thoughts?
Hi Friends! Thanks for the good input! I do like the color-coded dice rolling mechanic. I'll give that a try. With regard to the discussion of (close to, but not quite) Zeno's Paradox, I should have mentioned one thing: Players can move individual bulls as well. They have an action point allowance that they can spend, and/or draw a card and move a bull along a randomly selected path, based on card draw (all the cards have a unique movement path on them). After all players have resolved actions, all bulls move forward, whether or not they were moved via players' actions. That way, there are no stragglers.