Heya,
I'm working on a new game which involves moving groups of "survivors" on a partially destroyed map of the world. ("Doomsday" is its current title.) The main theme of the game is escaping imminent doom with the winner being the player with most survivors still on the map at the end of the game.
So, I've got most of the mechanics down pat... except the movement one. The important elements are that you can have survivors belonging to different players at the same location at the same time and that some of the territories are "devastated" - moving through them should be hazardous.
Also, I'd like to have something besides overland movement, for example airplanes which could take the survivors to safety quicker.. The main thrust of the game should be taking your folks to safety - so it's to be a "traveling" game with the challenge being taking your survivors to safe spots before the catastrophe strikes.
The map all this is happening on is basically a modified Risk board, but I'm also considering making it a "net of cities" one like in Pandemic, for example.
I've been thinking about all kinds of mechanics, from simple dice rolling to some kind of numbered cards or maybe Elfenland-style different transports for different routes but that wouldn't exactly work for modern world. When thinking about how the game should flow think the movie "2012" with various groups of survivors desperately trying to reach the only safe spot.
So, what do you guys think? Anyone know of an interesting "moving across the map of the world" mechanic i should look into?