Hello all,
This is my first post, and before I post my quandary I just wanted to say hello and say that this site and all of your input has been a great resource in the past.
But now I have a question that I could not find addressed elsewhere so I signed up to ask.
My question is this: Is there a mechanic would allow for a player to move as many pieces as they wanted in one turn and eliminate any potential confusion as to which pieces they have already moved.
For example, imagine a game of Chess where, instead of only moving one piece per turn, they could move as many as they wanted. It could become very confusing and difficult to remember which pieces have already been moved and which have not by the end of the turn, especially once you reached the middle of the game and pieces are spread out all over the board.
A solution I thought of would be to use cylindrical pieces that have two different colors (black on the top and white on the bottom, for example) that would be flipped over as they are moved. So at that start of a players turn, all their pieces would have black facing up and once they are all moved they would all show white.
This would work fine, but would require the player to move ALL their pieces each turn.
Although it just occurred to me while typing this that at the end of the turn, any pieces the chose not to move could simply be flipped on their current location.
tl;dr
Does anyone know of or could anyone suggest another mechanic that could be used so that the player could move any number of pieces per turn that would eliminate confusion as to which pieces have been been moved or not moved during the turn.
Thanks in advance!
Best,
Yeti Ball
Thanks for all the comments.
I agree that having to flip the pieces is less then desirable since it would be limiting in terms of character design, but it may be something I am forced to accept.
I feel like having to place markers on the pieces would greatly slow down game play, which I envision as been fast paced. All the other suggestions might work in some cases but simply would not work in what I'm trying to accomplish.
This thing is in its very early stages. If I end up going forward with development I will keep this space updated.
I'm a toy designer by profession, and I don't have a ton of experience with board games, both playing and designing, but I wonder if its possible that out of the thousands of board games that have been designed none of them have involved this mechanic of moving large groups of pieces on a single turn?
Any other thoughts are of course welcome, thanks again to the above!