I am creating a smal cardgame, and I have fount that I have come across a smal problem.
In my game a player draws two card on a turn and is forced to play one of them. The card played have difrent effects on them:
The next player skipps his turn. (the most powerful effect, very fue cards have this)
Draw one card.
Draw two cards.
Trash a card.
Force the next player to throw a card.
Change direction of play (clockwise counter-clockwise).
The last option have created a bit of a problem for me, in a two player game the cards with thees effects basicly have no meaning. Seing it is the other player going both ways. So my question is should I alter the effect for a 2 player game or what should I do?