Okay,
So I have been "kicking around" a combat mechanic for my current "Dungeon Crawl" game. I am trying to find a more suitable mechanic since mine is not perfect or ideal.
So instead of trying to explain what I am looking for, I will explain my existing mechanic and maybe people can derive a better system from it...
Here I go...
Okay so suppose we have a Fighter with ATK=6 and DFS=6 who is fighting a Skeleton ATK=4 and DFS=4.
You roll 4 polyhedral dice: 1d4, 1d6, 1d8 and 1d12.
1d4=Monster's Battle skill
1d6=Player's Battle skill
1d8=# of attacks this turn
1d12=Special abilities
Now to explain:
Basically the first thing is to compare the 2 battle skills. By doing 1d4-1d6, you determine who will be attacking, either the monster or the player. Next that value is multiplied by the 1d8 to determine the amount of damage. Then we subtract the ATK - DFS and add that amount to the amount of damage.
Here is an example:
1d4 = 4, 1d6 = 2, 1d8 = 5, 1d12 = 9
This is BAD for the player because the Monster's Battle skill is HIGHER than the player's this turn...
So 4-2 = 2 x 5 = 10 damage against the player.
The 1d12 is not a 6, so no special attack. Special attack is on a roll of 6 (monster) or 12 (player) and MUST have the corresponding intiative. So in our above example, if the value had been a 6, the Skeleton would have used his special attack instead of doing damage. Same goes for the player, except the roll must be 12 and the player's battle skill must be greater than his opponent.
Next we perform the ATK vs. DFS calculations:
10 + (Monster ATK - Player DFS) = 10 + (4 - 6) = 8 damage in the end.
Here is one last example:
1d4 = 3, 1d6 = 5, 1d8 = 2, 1d12 = 6
Good news, the player has the initiative:
So 3-5 = 2 x 2 = 4 damage against the monster.
Next we perform the ATK vs. DFS calculations:
4 + (Player ATK - Monster DFS) = 4 + (6 - 4) = 6 damage in the end.