Hello again guys. Thanks again for all your help with RED. I'll still be posting in the other thread as I update character art. Making this thread to keep the two issues separate.
One slight tangent!
Originally RED was a table top wargame, with the rulers and everything. Having to measure everything didn't turn out very well, so that's when the game went more towards a traditional tactics game. There used to be a few other stats in there too. For example Magic Attack and Magic Shield were removed because they bogged down combat with two types of damages. Mana didn't use to regenerate on your next turn either. Originally every character had a Regen stat which told you how much Mana or HP you got back at the start of each turn. Mages couldn't really do their thing every turn because they ended up blowing their load on one combo. That made the game a lot slower too...so that was knicked.
TL;DR: My point being all those changes were made based on comments I read on these forums. Most were direct critiques, others were ideas I got from reading around. I feel like the rules right now are pretty solid because of it. My issue is how well I can convey information! The links below are to the two rule books and character cards. I'm focusing on the RULES a lot more in this thread than the CHARACTERS but if you want to give that a look it's there.
Core Rules
https://docs.google.com/file/d/0ByWVLhRVj0ykYVBnZ2g3MDE2QkE/edit
Match Type - 9 Lives
https://docs.google.com/file/d/0ByWVLhRVj0ykdDNzVjlGMDFQSEE/edit
Characters
https://docs.google.com/file/d/0ByWVLhRVj0ykVlFmUzBLQjRqN1E/edit
The actual rules are 6-9 pages long, made out to be 13 pages with picture examples. If you do read it over please let me know if after reading you think you could: play this game , and teach it to someone easily. Download each PDF for it's full resolution.
Thanks again, 3