Hello,
Currently all the mechanics for a game I have made are done, except for one asset, a starting card.
The important bits of the play rules:
• A pawn moves around a rondel, and his positioning is affected by the cards players play to a line of cards on the table. Basically, during play, if your card is higher or lower than the last card, the pawn will move clockwise or counter-clockwise on the rondel.
• The color of the card you play will determine at what "color" your draft token will be placed, (there are 5 colors on the clockface.) Once all draft tokens are placed, the pawn moves color-by-color around the clock, effectively creating a draft order.
• Players draft from a different set of cards to add to their tableau, and the cards played from the previous round will become the new set of draftable cards.
• A second way to get cards to your tableau is to play a card to the line face down, in which you can snipe a face-up card from the line and add directly to your tableau.
Scoring works as such:
The player with the highest total value per color will score points based on how many cards from the neighboring colors on the rondel they have.
(example: if i have the highest total of green cards, i will SCORE my blue and yellow cards.)
My dilemma:
Basically, the starting card needs to be different from the rest of the deck, but able to make it to a tableau without being too powerful. The way cards move from the rest of the deck to tableaus, i need this 71st card mathematically.
Ideas I had come up with different "hot potato" abilities for this card:
1) Move this card from your tableau to the play line; take a card in your hand and play it to your own tableau.
2) Maybe a shoot the moon thing? The player who drafts the starting card needs to win NONE of the colors.
3) ??
Any help is appreciated.
-Ian
yeah, the number of cards drafted is related to player count. To explain better:
The line is where players will play their cards, and the starting card will be the first card in the line on the first round. The last card played to the line will be the next round's starting card.
The draftable cards (let's call it "the pool") is also related to the player count. The cards in the line will become the new pool on the next round, so the starting card will be in the pool on the second round.
The reason a starting card is needed, is that the deck itself, 5-suits 70cards, plays out perfectly (Deck is exhausted, and no cards left in hands), but only if a 71st card exists to start with. Other wise I end up being 1 card short of dealing cards to players on the final round.
It needs to be different because the 5-suits are all 14 cards, represented equally.