So I'm having a bit of trouble coming up with a good game mechanic with my card game, and I need a little help.
The goal of the game is to obtain 7 Eco Cards (short for ecosystem), and to do so, you need to defeat your opponents creatures.
So far, I have almost no idea how I'm going to make this work. What I mean is, I don't know what kind of mechanic these creature card should have.
I want the game to be fun to play, no matter what age. I want to go a little more in-depth with it, too, making you think a little in order to accomplish your goal.
I've added a picture of the creature cards I've created so far.
Card details:
The different colors represent the type of environment the creature lives in, which will effect some aspects of the game somehow.
Play cost: the cost it takes for you to be able to use that card
Descriptive name: not mush information at the moment, but I have an idea of what I want to do with this.
The heart is for health, the claw marks for attack power and shield for defense.
Eco Power: a special attack or ability that most creatures will have.
The little blue things at the bottom are supposed to represent rarity, but I'm planning on updating the look.
The set up of the cards is not final, and I'm willing to change anything about them. I just need a little advice on what I should change, keep or add.
That pretty much sums it up. I, unfortunately, don't have much experience with this sort of thing.
I'll try and see I can find this Zoon you're talking about. I appreciate the recommendation. Thank you.