Hello, I am developing a zombie themed card and dice game see thread "another zombie game... Really?!?" In game idea section.. what I am looking for is victory condition/resolution ideas based on areas where they occur. The game has a lot of chance involved and I would like victory conditions to follow in some regards..
The way it is now is that we have a 45 card deck of area/event/victory. Split up the deck contains 15 event cards, 20 area cards that don't trigger victory, and 10 area cards that do trigger victory.. how this deck will work is at the beginning of game the 20 *plain* area cards will be shuffled and 3 of them set aside w/o revealing them. Then the *victory* areas, *plain* areas and events will all get shuffled and placed beneath the 3 *plain* areas set aside giving a random chance after 3 areas have been explored to trigger events and victories.
I would like some victories to be group/coop focused, some semi group focused like maybe alliances built between players and then some solo focused giving that *every man for himself* feeling..
I will give a few example victory cards until I can get home and to the game because I cannot remember all the areas off the top of my head..
1 docks/boat victory, I see this one as semi-coop whoever has key may choose who they may take on boat (maybe secretly rolling a dice AMD bringing amount shown)
2 hospital, I see this as either solo (race to find cure first, or coop, survive long enough until the vial containing cure is found
3 museum, I honestly have no idea with this one, my partner made this a victory area lol.
4 subway, I see this as a coop/semi coop with zombie spawns getting negative as you get farthur away from city, and when no more zombies are spawned you win..
These are a few examples I would like a unique backstory to each victory along with some variation, any help or ideas would be greatly appreciated thank you!
Deetz