What im trying to acomplish is i want all my faction cards (world cards) to have a different play style from other planet cards
I have the basic premise and here is my old planet effects
Elendrall - Select 1 of your monster in play on your turn, if that monster has remained in play for 4 turns kill that monster and kill all enemy monsters in play. Only 1 monster can benefit from this effect at a time.
Borroka - Before attacking, the enemy must target a melee monster before targeting a ranged monster.
Arusite - Your monsters cannot be slain by an attack
Vilonvi - Once per turn on your turn only, roll a die. If the results are 1 and 3 revive your last slained monster. if the results are 5 and 6 kill one enemy monster.
Undeos - When your monster is killed by the enemy, you can revive that monster once.
Orbling - When your monster kills the enemy monster, you can play 1 orbling monster from your hand without cost.
Techenence - Once per turn flip a coin, if tails, nothing happens, if heads, all Techenence attacker monsters can attack twice per turn.
Mazaric - Once per turn on your turn only, search your deck for 2 attachment cards and add them to your hand.
Royal Palace - When you have 5 different Royal 9 monsters in play, you win the game.
Some effects ill be keeping and some i have changed and will change the wording to make more sense. So ill give a brief introduction of what these planets do and how they are related to the monsters
The planet cards are the players life points which if it gets attacked 3 times that player loses, thats why you need attackers defenders and supporters which are unique to that certain planet which will help defend your planet. The planet also has a special effect that makes your gameplay unique each time you play when you play with different planet decks
Elendrall is the elemental planet which means all monsters are of an element type such as fire, water, earth and air
The old effect does not fit well with the other planet cards and it just doesn't really seemed unique enough
So this is one of the planet cards i couldn't come up with a unique effect
Borroka i want to change that planets name but cant think of any name that will suit the monsters
The effect i will be keeping as i like it, which makes your opponent target the melee monsters first before targeting the range monsters
Arusite is a parasite planet with unique monsters and they cannot be killed by combat and only can only die by card effects
Vilonvi. I do not like the effect at all and needs change, the monsters represent dark and light so it has light monsters such as angels and dark monsters such as demons and stuff, I was thinking of having it as a fusion planet, kind of what my old game was about, fuse 1 light and 1 dark monster to form a stronger hybrid monster that is both light and dark
Undeos is the undead planet which i might change the planet name as it sounds like undies
I had this planet use a one time revive for all monsters that die, so that monster can only be revived once per game but i probably want to make it stronger such as the undead monster will always revive when they are killed but maybe make it little less power by adding a cooldown or have it revive at certain turns
Orblings are little orb like creature, i want them to have weak stats but are able to easily play them so far i just have every time one of them kills an enemy i can summon another monster. Maybe i can improve in that
Techenence planet is a planet full of robots and technology monsters i am changing its effect since it doesn't seem as strong enough as the others so ill probably make an upgrade system, like if i use a certain card on my monster that is on the field, i can then search my deck or have a separate deck for upgraded monsters that can only be played by replacing my base monster with a more powerful version of that monster
Mazaric is the planet full of wizards, and spell casters and the previous effect isn't on par with the other planets now and i dont know what effect it should have
Royal Palace is the strongest planet with the strongest monsters i want it to be a broken strong planet by having 5 certain monsters on the field at once, though those monsters require the most stars to summon, each of them require 5 stars to summon
(stars are a resource system that you get on your turn. you get 1 star each turn, your turn only) and 5 is the max you can have at a time
So recap on what i actually need changed
Borroka planet needs a name change
Undeos planet needs a name change and fine tuning the effect
Elendrall requires a new effect
Mazaric needs a new effect
Yeah just need to think of a play style for element and the magic planet mainly, the element probably maybe the monsters receive a buff when the same element is next to each other but then the supporter and defender monsters dont benefit from it since the defender is placed in front and supporter is placed in the back while the 3 attackers are place in the middle, kind of like a cross
As for the magic planet, searching your deck for attachment cards is a decent effect but again it is not as powerful as the other planets. So i have no idea what play style these 2 planets should be